AR+ shader experimentation v.01
This is a collection of shader and rendering experiments I have been doing recently, trying to develop a unique style and vibe for AR+.
AR+ shader experimentation v.01
This is a collection of shader and rendering experiments I have been doing recently, trying to develop a unique style and vibe for AR+.
public override TriChild() – 24th August @ Brunswick Arts
I am happy to announce my second gallery showing ‘public override TriChild()’, which will be shown at Brunswick Arts on 24th of August. ‘public override TriChild()’ print series will show imagery exploring the deconstruction and reformation of primitive 3D forms
public override TriChild() – 24th August @ Brunswick Arts
I am happy to announce my second gallery showing ‘public override TriChild()’, which will be shown at Brunswick Arts on 24th of August. ‘public override TriChild()’ print series will show imagery exploring the deconstruction and reformation of primitive 3D forms
Triple mapped sphere installation
After some 3D spherical projection mapping experiments and getting some decent results I have decided to put together a portable mapped sphere installation. The spheres themselves are gym balls, wrapped in white lyrcra. They can be deflated and packed down
Triple mapped sphere installation
After some 3D spherical projection mapping experiments and getting some decent results I have decided to put together a portable mapped sphere installation. The spheres themselves are gym balls, wrapped in white lyrcra. They can be deflated and packed down
3D Spherical projection mapping experiments
I have been sinking my teeth into some projection mapping experiments lately projecting straight 3D scenes from AR+ onto objects. I am currently working on a large cuboid setup for an upcoming gig so I can’t show any work form
3D Spherical projection mapping experiments
I have been sinking my teeth into some projection mapping experiments lately projecting straight 3D scenes from AR+ onto objects. I am currently working on a large cuboid setup for an upcoming gig so I can’t show any work form
Mixed growth
In this piece I explore the procedural/generative plant growth and branching to visualize this beautiful, yet at times abrasive piece of music. Conceptually there is a lot going here, but the general aim was to capture the tracks artificial digital
Mixed growth
In this piece I explore the procedural/generative plant growth and branching to visualize this beautiful, yet at times abrasive piece of music. Conceptually there is a lot going here, but the general aim was to capture the tracks artificial digital
AR+: Altered Reality + alpha in development
Altered Reality + is a 3D visual tool, designed to mirror basic functionality of traditional VJ software but built with pure 3D visuals in mind, no video, all real time, open source and modular. The idea came about while I
AR+: Altered Reality + alpha in development
Altered Reality + is a 3D visual tool, designed to mirror basic functionality of traditional VJ software but built with pure 3D visuals in mind, no video, all real time, open source and modular. The idea came about while I
Unity 3D line-in/mic audio analysis via Processing
After scouring the internet to find a way to get live audio analysis happening in Unity from a line in and not finding anything I took it upon myself to write a small processing and unity script to do it
Unity 3D line-in/mic audio analysis via Processing
After scouring the internet to find a way to get live audio analysis happening in Unity from a line in and not finding anything I took it upon myself to write a small processing and unity script to do it
private void Initialize()
I recently had my first public exhibition, ‘private void Initialize()’ at Brunswick Arts. I was showing an interactive piece I have been working on for some time which approaches some themes that have followed me throughout my life. The exhibition
private void Initialize()
I recently had my first public exhibition, ‘private void Initialize()’ at Brunswick Arts. I was showing an interactive piece I have been working on for some time which approaches some themes that have followed me throughout my life. The exhibition
Interactive depth camera visuals
Here are some basic depth camera interactivity I have been working on. In this test you can see particles being spawned on the users silhouette, the same again but with a speed cutoff, and a physical spline being drawn above
Interactive depth camera visuals
Here are some basic depth camera interactivity I have been working on. In this test you can see particles being spawned on the users silhouette, the same again but with a speed cutoff, and a physical spline being drawn above
GL.Itch
I put this together after listening to another amazing track by Sk’p. This is an exploration of creating a procedural sculpture, breathing a bit of life into it and giving the viewer a chance to experience it form different angles
GL.Itch
I put this together after listening to another amazing track by Sk’p. This is an exploration of creating a procedural sculpture, breathing a bit of life into it and giving the viewer a chance to experience it form different angles