Git Hub repo with Unity projects now live

I have finally had a bit of time to get a Git Hub repository up so I can share some of my code. Expect to see a whole bunch of generative art projects, tutorial resources, shader experiments and other bits and bobs. Git hub repository Right now you can find:...

Unity shader experiment: Twirl / displacement shader

I have been experimenting with creating some new shaders in Unity for my audio visual works. This shader is one of the experiments that turned out quite neat. It uses a combination of DX11 tessellation and displacement as well as twisting of the UV’s and some...

3D interactive spirograph v01

Given my tendency toward generative forms, I thought, why not make a 3D spirograph and see what it can create. How to use it: Rotation X, Y, Z sets the rotation speeds for each axis. Rotations are local to each iteration. Iterations changes the amount of iterations...